Friday, January 23, 2009

D.O.A.

I have never understood why video game adaption D.O.A. by Corey Yuen (Fong Sai Yuk, Transporter) is generally rated "middling" because I think it is fantastic.

The movie is based on a video game of duels between sexy girls, and the movie indeed highlights a team of attractive leading ladies. But despite all the T&A in this film it is a martial arts movie first, girl-power movie second, and exploitation movie third at most.

The action is fast and furious, with rarely more than two minutes between action scenes and a very high fight time ratio. Everything is bright and crunchy and smooth, the editing is completely coherent, he makes everyone look powerful, moves and even edits have big sound effects, stunts and doubling are top-notch, the colorful sets disintegrate in flurries of combat, time is manipulated to accent the impacts. Corey Yuen liberally lifts choreography from his own extensive catalog and others', the result is like watching a collage of the best setpieces from the last 2 decades of HK cinema - but with bikinis and gratuitous upskirts in the midst of the graceful movements.

Corey Yuen's mid-budget flick far exceeds expectations and succeeds at everything it attempts, realizing its full potential as shiny action-packed entertainment.

So please, put aside your pretense of class, and enjoy this guilty pleasure for what it is - it has a lot to offer.

Tuesday, December 2, 2008

Contour

Contour, the feature film debut from bay-area indy action team The Stunt People, is a triumph of modern action filmmaking.

Well, a qualified triumph: even the director is quick to admit that the humor (in this case everything that isn't action) is downright painful, and the production values are far below the standards of hollywood or even DTV... everything is clearly visible, but nothing is shiny. If you were channel surfing and stumbled onto a non-action scene, you'd be quick to surf on.... but you'd miss out on one of the most important martial arts films of the decade.

Minimal sets and props, a limited cast, questionable humor and acting is a recipe for disaster as there isn't much left to carry the film except the action. However in this rare case the limitations work in the film's favor, because the filmmakers obviously poured everything into the action scenes, and the results are stunning enough that it seems petty to judge the film on any other basis.

The martial arts on display are far above the standards of Hollywood. The choreography, performances, filming and editing are 100% solid, equal to or better than all but the most classic Hong Kong fu flicks (if less grand). No doubling, choppy editing, or shaky-cam here, but lots of long shots where opponents trade entire series of moves. The 17-minute final fight is exhausting in the best way - nearly nonstop blow-for-blow, there are probably 1000 moves in this scene alone. For action fans used to sitting through mediocre films for a few dozen or hundred moves this is a bachannalian orgy of fighting. And the combat is not only dense, but intelligent - clever counter-moves, adjusting styles to suit opponents, giving people tastes of their own medicine. Little touches like these make the action much more engaging, and add humor and personality that elevate it even further. I'm intellectually and emotionally engaged for so long that I almost long for the relief at the end of the scene.

The reason Contour not only kicks ass but qualifies as genuinely important is that it offers a model for modern action filmmaking - it proves that through sheer talent, a small team of and dedicated people can overcome a shoestring budget make an action film that leaves fans more satisfied than most recent Jet Li or Jackie Chan films. Action addicts whose minds have been blown by this little firecracker of a film will be watching closely to see if other indy action features, such as YeahSureOkay by Zero Gravity stunt team, can repeat the success of this formula.